When Wolfenstein II: The New Colossus was announced this summer, it became a strange rallying point in the battle against modern white supremacy. Its 2014 predecessor Wolfenstein: The New Order added emotional stakes to the cliched gaming activity of shooting Nazis, which was considered a storytelling victory, but not a political one. The New Colossus, by contrast, recently hit stores as real-world white nationalists were holding rallies in the streets — including one where a masked anti-fascist punched “alt-right” leader Richard Spencer in the face. Suddenly, “should you punch a Nazi?” wasn’t just a gaming trope. It was a divisive philosophical question about the ethics of violent resistance. Wolfenstein II has a clear and unambiguous —...
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