theverge Tech

Facebook-owned VR company Oculus rode a wave of hype to last year’s Game Developers Conference, where it offered reporters a full day of demos for flagship titles on the Rift and Gear VR virtual reality headsets. The Rift was released shortly after GDC 2016, and while virtual reality is still niche a year later, it’s much more of a known quantity in 2017. We’re much more aware of the limitations that headsets and motion controllers impose on a game, the conventions that work best in them, and the benefits they can bring to the table. Oculus also isn’t trying to set up an entire launch catalog, just a steady enough flow of games to satisfy users through the year. So it’s not totally surprising that this year’s lineup is more understated...

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