theverge Tech

The Fullbright Company staked out a very distinct space with its 2010 debut Gone Home, a domestic slice of life set in 1990s Oregon. Its next project, Tacoma, couldn’t look more different. Tacoma takes place in the year 2088, on a space station of the same name. At first glance, it’s a return to the genre roots of Fullbright’s co-founders, who previously worked on the Bioshock 2 expansion Minerva’s Den. But it’s also shaping up to be a clever, sophisticated new take on game narrative.

While Gone Home’s setting was unique, it focused on traditional elements of video game environmental storytelling, indirectly delivering its story through notes, tapes, books, and objects around an empty house. Tacoma is more like a play, or more...

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