Six, the scrawny protagonist in new horror adventure Little Nightmares, might be the most fragile-looking hero in any video game. Her skinny legs look like they could snap with little effort, and she’s so tiny that everyday objects appear massive alongside her. A filing cabinet becomes a towering ladder when viewed through Six’s eyes, while opening a door requires a leap of faith just to reach the handle. Worst of all are the adults: vile, monstrous giants that seem ripped from a particularly gruesome fairytale. For developer Tarsier Studios, the goal was to make a game that tapped into primal childhood fears. And that begins with an overwhelming sense of smallness in a very big world.
“One thing that we wanted to do, is to not be too...
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