The Last of Us Part I arrived on PC this March as an embarrassing, broken PC port of a game, even on high-end machines. When I tried it on my Steam Deck handheld, the game was utterly unplayable — despite co-creator Neil Druckmann’s assurances that the game would “grace” the Steam Deck.
But after 11 patches, I can finally confirm The Last of Us is completely playable on Valve’s portable PC.
As of last night I’ve completed all 14 hours of the game on my Deck alone, and I haven’t seen a single crash or game-breaking glitch. I rarely saw the frame rate drop below a locked 30 frames per second on default settings, and I’ve comfortably pressed the power button at any time to suspend and...
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